Initialize engine version: 4.2.2f1 (54f0fc09defb)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1106]
    Renderer: NVIDIA GeForce GTX 570
    Vendor:   NVIDIA
    VRAM:     1233 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Dev\RimWorldBuilds\RimWorld254bWin\RimWorld254Win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Dev\RimWorldBuilds\RimWorld254bWin\RimWorld254Win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Dev\RimWorldBuilds\RimWorld254bWin\RimWorld254Win_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Dev\RimWorldBuilds\RimWorld254bWin\RimWorld254Win_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Dev\RimWorldBuilds\RimWorld254bWin\RimWorld254Win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Dev\RimWorldBuilds\RimWorld254bWin\RimWorld254Win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Dev\RimWorldBuilds\RimWorld254bWin\RimWorld254Win_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Dev\RimWorldBuilds\RimWorld254bWin\RimWorld254Win_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.040 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
RimWorld 0.0.254 rev38004
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: C:\Dev\RimWorldBuilds\RimWorld254bWin\RimWorld254Win_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Dev\RimWorldBuilds\RimWorld254bWin\RimWorld254Win_Data\Managed\System.dll (this message is harmless)
