{{ localize 'OD6S.TAB_ATTRSKILLS'}}
    {{#each data.attributes as |attribute key|}} {{> systems/od6s/templates/actor/common/tabs/attribute-column.html actor=../actor key=key attribute=attribute data=../data}} {{/each}}
{{ localize 'OD6S.TAB_MAIN_ADSA' }}
    {{#each actor.advantages as |advantage key|}}
  • {{advantage.name}}
  • {{/each}}
    {{#each actor.disadvantages as |disadvantage key|}}
  • {{disadvantage.name}}
  • {{/each}}
    {{#each actor.specialabilities as |specialability key|}}
  • {{specialability.name}}
  • {{/each}}
{{ localize 'OD6S.TAB_INVENTORY'}}
    {{#each actor.weapons as |weapon key|}}
  • {{#if (eq weapon.data.subtype (localize 'OD6S.RANGED'))}}
    {{weapon.name}}
    {{weapon.data.range.short}}/{{weapon.data.range.medium}} /{{weapon.data.range.long}}
    {{diceFromScore weapon.data.damage.score}}D+{{pipsFromScore weapon.data.damage.score}}
    {{/if}} {{#if (eq weapon.data.subtype (localize 'OD6S.MELEE'))}}
    {{weapon.name}}
    {{ diceFromScore (getMeleeDamage ../actor.data.data.strengthdamage.score weapon.data.damage.score) }}D+{{pipsFromScore (getMeleeDamage ../actor.data.data.strengthdamage.score weapon.data.damage.score)}}
    {{/if}}
  • {{/each}}
    {{#each actor.armor as |armor key|}}
  • {{armor.name}}
    {{diceFromScore armor.data.pr}}D+{{pipsFromScore armor.data.pr}} / {{diceFromScore armor.data.er}}D+{{pipsFromScore armor.data.er}}
  • {{/each}}