{{localize 'OD6S.ATTRIBUTES'}}

{{localize data.armor.label}}
{{diceFromScore data.armor.score}}D+{{pipsFromScore data.armor.score}}
{{#if (eq data.sheetmode.value "freeedit")}}
D+
{{else}}
{{ localize data.maneuverability.label }}
{{diceFromScore data.maneuverability.score}}D+{{pipsFromScore data.maneuverability.score}}
{{/if}}
{{#if (eq data.sheetmode.value "freeedit")}}
D+
{{else}}
{{ localize data.toughness.label }}
{{diceFromScore data.toughness.score}}D+{{pipsFromScore data.toughness.score}}
{{/if}}
{{#if (gt data.shields.value 0)}}

{{localize 'OD6S.SHIELDS'}}:
{{ localize 'OD6S.TOTAL' }}: {{diceFromScore data.shields.value}}D+{{pipsFromScore data.shields.value}}
{{ localize 'OD6S.ALLOCATED'}}: {{diceFromScore data.shields.allocated}}D+{{pipsFromScore data.shields.allocated}}

{{localize data.shields.arcs.front.label}}
{{diceFromScore data.shields.arcs.front.value}} D+{{pipsFromScore data.shields.arcs.front.value}}
{{diceFromScore (add data.shields.arcs.front.value data.toughness.score data.armor.score)}} D+{{pipsFromScore (add data.shields.arcs.front.value data.toughness.score data.armor.score)}}
{{localize data.shields.arcs.left.label}}
{{diceFromScore data.shields.arcs.left.value}} D+{{pipsFromScore data.shields.arcs.left.value}}
{{diceFromScore (add data.shields.arcs.left.value data.toughness.score data.armor.score)}} D+{{pipsFromScore (add data.shields.arcs.left.value data.toughness.score data.armor.score)}}
{{localize data.shields.arcs.rear.label}}
{{diceFromScore data.shields.arcs.rear.value}} D+{{pipsFromScore data.shields.arcs.rear.value}}
{{diceFromScore (add data.shields.arcs.rear.value data.toughness.score data.armor.score)}} D+{{pipsFromScore (add data.shields.arcs.rear.value data.toughness.score data.armor.score)}}
{{localize data.shields.arcs.right.label}}
{{diceFromScore data.shields.arcs.right.value}} D+{{pipsFromScore data.shields.arcs.right.value}}
{{diceFromScore (add data.shields.arcs.right.value data.toughness.score data.armor.score)}} D+{{pipsFromScore (add data.shields.arcs.right.value data.toughness.score data.armor.score)}}
{{/if}} {{#if (getSensorsConfig)}} {{#if data.sensors.value }}
{{ localize 'OD6S.SENSORS' }}
{{#each data.sensors.types as |sensortype key|}}
{{localize sensortype.label}}:
{{sensortype.range}}
/
{{diceFromScore sensortype.score}} D+{{pipsFromScore sensortype.score}}
{{/each}}
{{/if}} {{/if}}
{{localize 'OD6S.CREW'}}
    {{#each data.crewmembers as |crewmember|}}
  • {{crewmember.name}}
  • {{/each}}
{{localize 'OD6S.WEAPONS'}}

{{localize 'OD6S.GEAR'}}