{{localize 'OD6S.ATTRIBUTES'}}
{{localize data.armor.label}}
{{diceFromScore data.armor.score}}D+{{pipsFromScore
data.armor.score}}
{{#if (eq data.sheetmode.value "freeedit")}}
D+
{{else}}
{{ localize data.maneuverability.label }}
{{diceFromScore data.maneuverability.score}}D+{{pipsFromScore
data.maneuverability.score}}
{{/if}}
{{#if (eq data.sheetmode.value "freeedit")}}
D+
{{else}}
{{ localize data.toughness.label }}
{{diceFromScore data.toughness.score}}D+{{pipsFromScore
data.toughness.score}}
{{/if}}
{{#if (gt data.shields.value 0)}}
{{localize 'OD6S.SHIELDS'}}:
{{ localize 'OD6S.TOTAL' }}: {{diceFromScore
data.shields.value}}D+{{pipsFromScore
data.shields.value}}
{{ localize 'OD6S.ALLOCATED'}}:
{{diceFromScore data.shields.allocated}}D+{{pipsFromScore
data.shields.allocated}}
{{localize
data.shields.arcs.front.label}}
{{diceFromScore data.shields.arcs.front.value}}
D+{{pipsFromScore data.shields.arcs.front.value}}
{{diceFromScore
(add data.shields.arcs.front.value data.toughness.score data.armor.score)}}
D+{{pipsFromScore
(add data.shields.arcs.front.value data.toughness.score data.armor.score)}}
{{localize data.shields.arcs.left.label}}
{{diceFromScore data.shields.arcs.left.value}}
D+{{pipsFromScore data.shields.arcs.left.value}}
{{diceFromScore
(add data.shields.arcs.left.value data.toughness.score data.armor.score)}}
D+{{pipsFromScore
(add data.shields.arcs.left.value data.toughness.score data.armor.score)}}
{{localize data.shields.arcs.rear.label}}
{{diceFromScore data.shields.arcs.rear.value}}
D+{{pipsFromScore data.shields.arcs.rear.value}}
{{diceFromScore
(add data.shields.arcs.rear.value data.toughness.score data.armor.score)}}
D+{{pipsFromScore
(add data.shields.arcs.rear.value data.toughness.score data.armor.score)}}
{{localize
data.shields.arcs.right.label}}
{{diceFromScore data.shields.arcs.right.value}}
D+{{pipsFromScore data.shields.arcs.right.value}}
{{diceFromScore
(add data.shields.arcs.right.value data.toughness.score data.armor.score)}}
D+{{pipsFromScore
(add data.shields.arcs.right.value data.toughness.score data.armor.score)}}
{{/if}}
{{#if (getSensorsConfig)}}
{{#if data.sensors.value }}
{{ localize 'OD6S.SENSORS' }}
{{#each data.sensors.types as |sensortype key|}}
{{localize sensortype.label}}:
{{sensortype.range}}
/
{{diceFromScore sensortype.score}}
D+{{pipsFromScore sensortype.score}}
{{/each}}
{{/if}}
{{/if}}
{{#each data.crewmembers as |crewmember|}}
-
{{/each}}
{{localize 'OD6S.WEAPONS'}}
{{#each actor.vehicle_weapons as |weapon key|}}
-
{{weapon.name}}
{{localize weapon.data.arc.value}}
{{weapon.data.range.short}}/{{weapon.data.range.medium}}
/{{weapon.data.range.long}}
{{diceFromScore weapon.data.damage.score}}D+{{pipsFromScore
weapon.data.damage.score}}
{{diceFromScore weapon.data.fire_control.score}}D+{{pipsFromScore
weapon.data.fire_control.score}}
{{/each}}