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iprp_damagecost.2da Definition
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Overview: These entries are used in the item properties regarding added damage to a weapon


Modification history:
BAdler - 22MAR07 - Document creation
BAdler - 23MAR07 - Editing Rank and ExpectedRank


 Column  Column Name	 
+-------+---------------
|A	|*blank*
+-------+---------------
Row id

+-------+---------------
|B	|Name
+-------+---------------
Description that is used in the examine window and toolset.

+-------+---------------
|C	|Label
+-------+---------------
Used to identify what the entry is
+-------+---------------
|D	|Cost	
+-------+---------------
Used to calculate an item's cost

+-------+---------------
|E	|NumDice	
+-------+---------------
How many dice are to be rolled.  If the bonus is a constant number, this should be 0.

+-------+---------------
|F	|Die	
+-------+---------------
What type of die or the actual value of the bonus if it is a constant number 

+-------+---------------
|G	|Rank	
+-------+---------------
This is the actual rank that the game will use to determine property strength.  This is derived from sorting the expected rank and assigning this sorting to the entry.

+-------+---------------
|H	|GameString	
+-------+---------------
This is the string ref for the text that will be displayed on the character sheet

+-------+---------------
|I	|VFX	
+-------+---------------
Whether adding this item property will display a VFX on the weapon.  0 == no VFX while 1 == VFX.

+-------+---------------
|J	|Expected Rank	
+-------+---------------
This is the rank of how powerful the ability is.  The formula for determining it is ((Max damage) + (Min damage))/2.

	