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itempropdef.2da Definition
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Overview: This is used to specify which 2das are used by which properties.


Modification history:
BAdler - 22MAR07 - Document creation
ChazM  - 2/5/07 - Added Slots col



 Column  Column Name	 
+-------+---------------
|A	|*blank*
+-------+---------------
Row id

+-------+---------------
|B	|Name
+-------+---------------
Stringref for the item property in the toolset.

+-------+---------------
|C	|Label
+-------+---------------
Description of the item property.  Purely for 2DA readability; has no actual game impact.

+-------+---------------
|D	|SubTypeResRef
+-------+---------------
Reference to the SubType 2DA, if any.  This is used for the item property subtype and for the toolset so it knows what values to populate for any subtype dropdowns.  For example, the AC Bonus vs. Alignment Group (ArmorAlignmentGroup) uses the IPRP_ALIGNGRP in the toolset to populate the alignment group choices.

+-------+---------------
|E	|Cost	
+-------+---------------
A factor that determines the final cost of an item.  The actual calculation may or may not involve summing all the "cost" values of item properties, squaring this value, multiplying by 1000, adding this to the base value of the item, then squaring the sum of all the negative "cost" values, subtracting this from the positive/beneficial sum, then multiplying this value by the base item multiplier.

+-------+---------------
|F	|CostTableResRef	
+-------+---------------
This number is used to determine which entry in iprp_costtable.2da is used.  The toolseet uses the mapped cost table index to populate the dropdown of cost table values.  Having an invalid value in this field may cause problems in the engine when it tries to figure out the actual bonus/penalty an item property provides.

+-------+---------------
|G	|Param1ResRef	
+-------+---------------
Reference to the Param index in the iprp_paramtable.2da.  This is for an additional generic parameter in addtion to the CostTable variable.

+-------+---------------
|H	|GameStrRef	
+-------+---------------
I am not sure, but it probably is the string ref having to do with how the property is displayed in game

+-------+---------------
|I	|Description	
+-------+---------------
I think this is the string ref of the properties description in game.

+-------+---------------
|J	| Slots
+-------+---------------
Indicates how much the particular Item Property counts towards the total allowed in the crafting system.