========================
Polymorph.2da Definition
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Overview: Defines the list of polymorph options that can be used with the script command EffectPolymorph()

While polymorphed, players cannot access inventory.


Modification history:
ChazM - 6/19/07 - Created from spreadsheet info



 Column  Column Name	 
+-------+---------------
| A	| *blank*
+-------+---------------
Row id

+-------+---------------
| B	| Name
+-------+---------------
the constant which is called from within the scripting system to use that entry

+-------+---------------
| C	| AppearanceResRef	
+-------+---------------
cross-reference to the appearances.2da to change model used as the PC
If this is blank, player will be able to access inventory.

+-------+---------------
| 	| RacialType	
+-------+---------------
reference to the racialtypes.2da to change name references while polymorphed

+-------+---------------
| 	| PortraitId	
+-------+---------------
reference to the portraits.2da to change portrait picture

+-------+---------------
| 	| Portrait	
+-------+---------------
.tga file to use for the portrait

+-------+---------------
| 	| CreatureWeapon1	
+-------+---------------
| 	| CreatureWeapon2	
+-------+---------------
| 	| CreatureWeapon3	
+-------+---------------
resref of the creature weapons that should be created and equipped while polymorphed
It seems creature weapons must have a creature weapon base type, and must have a "monster damage" item property as one of the item properties.  If they don't, then the item will not equip.


+-------+---------------
| 	| HideItem	
+-------+---------------
Creature Armor that is created and equipped

+-------+---------------
| 	| EQUIPPED	
+-------+---------------
weapon that gets equipped in the right hand slot while polymorphed (only used in doom knight currently)

+-------+---------------
| 	| STR	
+-------+---------------
| 	| CON	
+-------+---------------
| 	| DEX	
+-------+---------------
Changes to the physical statistics while polymorphed


+-------+---------------
| 	| NATURALACBONUS	
+-------+---------------
Natural AC is changed from the human default to this while polymorphed

+-------+---------------
| 	| HPBONUS	
+-------+---------------
Number of hit points added while polymorphed

+-------+---------------
| 	| SoundSet	
+-------+---------------
none are used, but appears you can change the soundset while polymorphed as well

+-------+---------------
| 	| SPELL1	
+-------+---------------
| 	| SPELL2	
+-------+---------------
| 	| SPELL3	
+-------+---------------
Spells available while polymorphed.


+-------+---------------
| 	| MergeW	
+-------+---------------
0 or 1
Merge Weapon


+-------+---------------
| 	| MergeI	
+-------+---------------
Merge Items


+-------+---------------
| 	| MergeA
+-------+---------------
Merge Armor



	